
Blockouts Practice
Exploration in world building, environmental storytelling, player guidance, and flow.
World Building
A dark, melancholic FPS level set in a city being consumed by a mysterious natural force.
I wanted the player to feel like a survivor, fighting against overwhelming odds. Environmental storytelling is essential to me, and I focused on crafting scenes that convey emotion without relying on text or hand-holding. This level also taught me the real value of preproduction—I worked quickly, trusting my instincts, and saw how a clear foundation makes fast iteration more focused and effective.
4 Days
Solo
Unity
Github
Miro
2026
THE LEVEL
SECTIONS BREAKDOWN
Working at high speed forced me into flow—trusting my preproduction and instincts, I let momentum drive the level’s development.

World Building
Level Swap
Design Task
Create two spaces—one Jungle and one Sci-Fi—with two connectors. After two days, we swapped levels with a fellow student and were tasked with adding an additional Christmas tree, as well as creating a loop from the Sci-Fi space through the Jungle space, and then back again.
Adding the Christmas tree sparked the idea of an underground colony sustained by airdrops. In sacred rooms, the inhabitants worship the trees and perform rituals to preserve their cultural heritage. I wanted the space to feel organic and rich to explore. This exercise taught me to detach, adapt, and iterate quickly - a truly valuable lesson.
2 Days
Solo
Unreal
Diversion
Miro, Notion
2026
THE LEVEL - BEFORE & AFTER

SECTIONS BREAKDOWN
This was a great practice in detaching - wich is probably one of the greatest lessons of all for a creator, and the hardest.

Level Swap
World Building Task
This project was a world-building assignment set in a post-apocalyptic environment.
Design Problem: An abandoned car. A missing family. A world in chaos. What happened here?
Story Proposal: Nature has risen to heal itself from its parasites, eliminating humanity and making way for a new era of posthumanism.
I wanted the player to feel as if they were following the traces of a tragic event, while also feeling small and fragile in a hostile, overgrown world. Discovery and imagination were key words guiding my process. This level taught me the value of having a clear, visible goal to work toward—both for myself during development and for the player navigating the experience.
2 Days
Solo
Unity
Github
Miro
2026
THE LEVEL
INSPIRATION & BREAKDOWN
By tracing the family’s escape and visualizing key encounters, I shaped the level’s pacing and player progression.










































